Aman is a multidisciplinary interaction designer and educator whose work spans
enterprise UX, game‑based learning, and AI‑augmented design practice. An alumnus of
Department of Design, IIT Guwahati, with a background that also includes filmmaking
and cinema, he works across digital products, spatial experiences, and new media with
a consistent focus on systems thinking and pedagogy.
His practice moves fluidly between screen‑based interfaces, museum and exhibit
design, and experimental workflows that use emerging AI tools in a critical, situated
way. Across industry and cultural contexts, he is interested in how people learn, play,
and make sense of complex systems, and how design, technology, and storytelling can
be brought together to shape those experiences.
At MIT Institute of Design, Aman teaches in the Communication Design department,
with courses in UI/UX, experience design, cinema and moving image, and data
visualisation. His teaching emphasises studio‑based, research‑led learning, encouraging
students to connect theory and practice while designing for real‑world systems and
futures.
Key highlights
- Multidisciplinary interaction designer and educator across enterprise UX, museums, new media, and film.
- Focus on systems thinking, media cultures, and AI‑augmented design practice.
- Experience in both digital product design and spatial/experiential environments.
- Madhukaillya M, Chandra A. Video Games as Ontological Design in the Indian Context. Smart Innovation, Systems and Technologies. Published online 2023:1251-1261. doi: https://doi.org/10.1007/978-981-99-0293-4_101